3D Modeling
Under the UCLA Animation Program, Alexis produced Bane of the Beasts from start to finish.
She conceptualized all of the character designs and sculpted each one entirely in Autodesk Maya.
All the textures were created using Substance Painter.
She conceptualized all of the character designs and sculpted each one entirely in Autodesk Maya.
All the textures were created using Substance Painter.